![]() Pretty much every detail of the game screams old school. I can clearly see the direct line between Contra 3 and 4, and Konami has gone to great lengths to ensure I can. ![]() Even a quick glance on Metacritic tells me everything I need to know about the state of the series since my last experience, created in 1992. From what I’ve been told, I haven’t been missing much. You don’t count.” This game is all about giving fans of the old-school games the biggest dose of fanservice it possibly can.įor the record, I haven’t played any new Contra title since Contra III. Essentially, Konami has given the finger to all the other games of the series, and said, “Sorry, folks. Like many game makers, Konami has tried to reboot the series a la New Super Mario Bros. Contra defined “manly old school shooter-platformer.” One-hit death, awesome weapons, more testosterone injections than a “post-op” courtesy of two dudes without shirts and phenomenal production values has helped to elevate Contra to the status it has. I’m certain that my list would match many of yours, and I’m also certain that Contra III: The Alien Wars is on that list. The list of greatness pumped out by that system is longer than my arm (and for the record, I am quite north of six feet tall). If you asked me what my favourite system is, I will always answer Super Nintendo without batting an eyelash.
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